These ports were very popular and contributed to the overall success of the game.Ī successor to the game, titled The Legend of Zelda: A Link Between Worlds, was released for the Nintendo 3DS in November 2013. A Link to the Past has sold over 4 million units world wide and has been ported to both the Game Boy Advance (with slight changes) and the Virtual Console for the Wii and Wii U. Released to critical and commercial success, A Link to the Past was a landmark title for Nintendo and is widely considered today to be one of the greatest video games of all time.
Snes emulators zelda no densetsu series#
A Link to the Past introduced elements to the series that are still commonplace today, such as the concept of an alternate or parallel world, the Master Sword and other new weapons and items. A Link to the Past uses a 3/4 top-down perspective similar to that of the original The Legend of Zelda, dropping the side scrolling elements of Zelda II: The Adventure of Link. The plot of A Link to the Past focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages.
Shigeru Miyamoto and his team were solely responsible for this game's development. It is the third installment in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe. 'The Legend of Zelda: The Triforce of the Gods') in Japan, is a 2D action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. #4457: gamerretro2's GBA The Legend Of Zelda: A Link To The Past in 14:24.The Legend of Zelda: A Link to the Past, known as Zelda no Densetsu: Kamigami no Triforce (ゼルダの伝説 神々のトライフォース Zeruda no Densetsu: Kamigami no Toraifōsu?, lit.#2561: gabrielwoj's SNES Legend of Zelda, The - A Link to the Past in 12:22.17.#4053: TASeditor's SNES The Legend of Zelda: A Link to the Past "glitched" in 02:15.23.#639: flagitious's SNES Zelda: A Link to the Past in 1:20:16.13.#637: flagitious's SNES Zelda: A Link to the Past in 1:20:18.82.#1525: erokky's SNES The Legend of Zelda - A Link to the Past "glitched" in 03:45.35.#1963: Deign's SNES The Legend of Zelda - A Link to the Past "glitched" in 03:44.95.#3563: MTA's GBA The Legend of Zelda A Link to the Past in 04:39.03.#2763: Tompa's SNES The Legend of Zelda - A Link to the Past "Glitched" in 03:44.65.#2204: Tompa's SNES The Legend of Zelda - A Link to the Past in 1:16:11.05.#2119: Tompa's SNES The Legend of Zelda - A Link to the Past "glitched" in 03:44.67.Similar submissions (by title and categories where applicable): Thanks a lot for your dedication! TASeditor: For his submission which had a faster method to save a couple of seconds. Yuzuhara: Found many new glitches in the game, great at TASing it and generally great at the game. And the glitch used makes it possible reach Ganon's room and reach the Triforce Faster. You can normally not reach Ganon by walking to the left from the room where the glitch is done, even though that is actually the case in the game's map: topleft corner. This is a method that can be used to enter the Exploration Glitch mode, which is walking in the wrong background layer as also done with the Stairs Glitch. Glitchy Doorway - By holding left+right when going through a doorway, you can avoid being moved into the next room. As walking down stairs is very slow, it saves a lot of time even though you have to jump back into the right layer. But if you walk down by pressing left+right+up/down, you'll bypass the "layer trigger" and stay in the same layer the whole time. Stairs Glitch - Stairs are normally supposed to take you between the lower and upper floor of a room. And there is a fence, rocks, tree (Not sure if the tree matters though) and the Hyrule Castle wall that blocks Link's path, which means he'll land on the top of the wall at the castle. If there is a wall where Link is about to land, he'll jump further. Superjump/hyperjump/moonjump - When Link has clipped through the wall he can also use it to perform a cliff jump. It's also possible to do a downward teleport, though it won't take you as far and has no use in this run. 6666 Games - Nintendo NES-SNES-Sega-GBA-Atari-Arcade ROMs Emulator - Free.
When you have clipped enough pixels, and push downleft (In the case of the wall used in this TAS), Link can teleport upwards a set amount of pixels. Play Legend of Kage, The (Nintendo NES) online. Diagonal wall clip - At certain pixels of a diagonal wall, Link is able to clip in 1 or 2 pixel into the wall.
Pixelporting - When Link is in narrow paths with walls on his left and right, you can face the wall and press left+right+down/up, depending on the direction you are going, to boost up to 6 pixels. Wobbling - When walking left and up, you can alter holding left/up and pressing right/down every second frame to increase your movement speed from 2-1-2-1 pixels/frame, to 2-2-2-2.